The Graphics & Extended Reality Lab is a research group based at the University of Cyprus, within the Department of Computer Science. It is situated in the FST 01 building on the university's new campus. Established in 2002, the lab currently has several ongoing funded projects and a team of researchers. Its research focus includes areas such as machine learning, rendering techniques, extended reality, and animation.
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Our lab is co-organizing the 45th Annual Conference of the European Association for Computer Graphics (Eurographics)

28 Jul 2023

The University of Cyprus, with the CYENS - Centre of Excellence, are co-organizing the 45th Annual Conference of the European Association for Computer Graphics (Eurographics), which will be held in April 21-26, 2024 in Limassol, Cyprus. Check out the conference website for more details, and save the important dates! Looking forward to see you all in Limassol, Cyprus. 


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Our paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data" has been accepted for publication at ACM TOG

14 Sep 2023

In this work we introduce SparsePoser, a novel deep learning-based approach that reconstructs full-body poses using only six tracking devices. The system uses a convolutional autoencoder to generate high-quality human poses learned from motion capture data and a lightweight feed-forward neural network IK component to adjust hands and feet based on the corresponding trackers. The paper is published at ACM Transaction on Graphics, the foremost peer-reviewed journal in the graphics field with IF: 7.4, and will be presented at SIGGRAPH Asia in Sydney, Australia in December 2023.

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Our paper "Dancing in virtual reality as an inclusive platform for social and physical fitness activities: A survey" has been accepted for publication at TVCJ

16 Aug 2023

This paper qualitatively evaluates 292 users of a VR dancing platform, exploring their motivations, experiences, and requirements. We employ OpenAI's Artificial Intelligence platform for automatic extraction of response categories. The focus is on VR as an inclusive platform for social and physical dancing activities. The paper will be published in The Visual Computer Journal with Impact Factor: 3.5

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Our paper "Collaborative VR: Solving riddles in the concept of escape rooms" has been accepted for presentation at IMET2023

01 Aug 2023

In this work, we explore alternative means of communication in collaborative virtual environments (CVEs) and their impact on users' engagement and performance. Through a case study of a collaborative VR escape room, we conduct a user study to evaluate the effects of nontraditional communication methods in computer-supported cooperative work (CSCW). Despite the absence of traditional interactions, our study reveals that users can effectively convey messages and complete tasks, akin to real-life scenarios. The paper has been accepted for presentation at IMET2023 conference that will be hosted in Barcelona, Spain in October 2023

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Our paper "Collaborative Museum Heist with Reinforcement Learning" has been accepted for publication at CAVW

07 May 2023

In this paper, present initial findings of applying RL techniques to a museum heist game, where trained robbers with different skills learn to cooperate and maximize individual and team rewards while avoiding detection by scripted security guards and cameras, showcasing the feasibility of training both sides concurrently in an adversarial game setting. The paper will be published in Computer Animation and Virtual Worlds with Impact Factor:1.01

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Our PhD student Christina-Georgia Serghides has been accepted at the Conception X program.

01 Dec 2022

Our PhD student Christina-Georgia Serghides has been accepted at the Conception X program. The program is designed to empower PhD students by nurturing innovative projects that have the potential to create substantial social and economic value. It assists these students in the process of establishing deeptech startups rooted in their research endeavors, facilitating connections with industry experts, and positioning them for opportunities to secure innovation grants, prestigious awards, and essential venture capital funding.