The Graphics & Extended Reality Lab is a research group based at the University of Cyprus, within the Department of Computer Science. It is situated in the FST 01 building on the university's new campus. Established in 2002, the lab currently has several ongoing funded projects and a team of researchers. Its research focus includes areas such as machine learning, rendering techniques, extended reality, and animation.
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Our lab is co-organizing the 36th international conference in Character Animation and Social Agents (CASA 2023)

16 Nov 2022

The University of Cyprus, with the CYENS - Centre of Excellence, are co-organizing the 36th International Conference on Computer Animation and Social Agents (CASA 2023), which will be held in May 29-31, 2023 in Limassol, Cyprus. Check out the conference website for more details, and save the important dates! Looking forward to see you all in Limassol, Cyprus. 


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Our paper "Collaborative Museum Heist with Reinforcement Learning" has been accepted for publication at CAVW

07 May 2023

In this paper, present initial findings of applying RL techniques to a museum heist game, where trained robbers with different skills learn to cooperate and maximize individual and team rewards while avoiding detection by scripted security guards and cameras, showcasing the feasibility of training both sides concurrently in an adversarial game setting. The paper will be published in Computer Animation and Virtual Worlds with Impact Factor:1.01

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Our paper "CCP: Configurable Crowd Profiles" has been presented at SIGGRAPH 2022 conference in Vancouver, Canada

08 Aug 2022

Members of our team, along with our colleauges from CYENS Centre of Excellence, presented their work at SIGGRAPH 2022 conference in Vancouver, Canada. They introduced a new learning based method that models crowd behaviors in simulated environments. Check it out here: paper

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Our recent work on pose representation has been accepted at the ACM/Eurographics SCA conference!

27 Jul 2022

In this work we present an efficient method for training neural networks, specifically designed for character animation. We use dual quaternions as the mathematical framework, and we take advantage of the skeletal hierarchy, to avoid rotation discontinuities. The paper will be published in Computer Graphics Forum (v.41, n.8)  with Impact Factor: 2.657. (link to arXiv)

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Our paper "Virtual Library in the concept of digital twins" has been accepted for publication at IMET 2022

28 Jun 2022

In this work, we reconstruct the Limassol Municipal University Library in the concept of a digital twin. To do so, we conducted a perceptual survey to understand the current use of physical libraries, examine the user’s experience with VR, and identify potential use cases of VR libraries. Based on the outcome, we design five use case scenarios where we demonstrate the potential use of virtual libraries. The paper has been presented in the 2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022).

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Our paper "Digitizing Wildlife: The case of reptiles 3D virtual museum" has been accepted for publication at IEEE CG&A

08 May 2022

In this paper, we design and develop a 3D virtual museum with holistic metadata documentation and a variety of captured reptile behaviors and movements. Our main contribution lies on the procedure of rigging, capturing, and animating reptiles,as well as the development of a number of novel educational applications. The paper will be published in IEEE Computer Graphics and Application with Impact Factor: 2.85