The Graphics & Extended Reality Lab is a research group based at the University of Cyprus, within the Department of Computer Science. It is situated in the FST 01 building on the university's new campus. Established in 2002, the lab currently has several ongoing funded projects and a team of researchers. Its research focus includes areas such as machine learning, rendering techniques, extended reality, and animation.
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Our lab is co-organizing the 45th Annual Conference of the European Association for Computer Graphics (Eurographics)

28 Jul 2023

The University of Cyprus, with the CYENS - Centre of Excellence, are co-organizing the 45th Annual Conference of the European Association for Computer Graphics (Eurographics), which will be held in April 21-26, 2024 in Limassol, Cyprus. Check out the conference website for more details, and save the important dates! Looking forward to see you all in Limassol, Cyprus. 

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Our paper "Digitizing Traditional Dances Under Extreme Clothing: The Case Study of Eyo" has been accepted for publication at the Journal of Cultural Heritage

22 Feb 2024

In this work, we examine the challenges of capturing movements in traditional African masquerade garments, specifically the Eyo masquerade dance from Lagos, Nigeria. By employing a combination of motion capture technologies, the study addresses the limitations posed by "extreme clothing" and offers valuable insights into preserving cultural heritage dances. The paper will be published in Journal of Cultural Heritage with Impact Factor: 3.1. The video has been presented at the International Council for Traditional Music (ICTM) 2023 and the Cyprus Dance Film Festival (CDFF) 2023.

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Our paper "Virtual Instrument Performances (VIP): A Comprehensive Review" has been accepted for publication at Eurographics 2024 as a STAR paper

20 Feb 2024

In this survey, we explores the relatively unexplored field of Virtual Instrument Performances (VIP), addressing challenges related to motion capture precision, multi-modal interactions, and the integration of sensory modalities, with a focus on fostering inclusivity, creativity, and live performances in diverse settings.The paper is published at Computer Graphics Forum, with IF: 2.96, and will be presented at Eurographics 2024 in Limassol, Cyprus in April 2024 as a STAR paper.

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Our paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data" has been accepted for publication at ACM TOG

14 Sep 2023

In this work we introduce SparsePoser, a novel deep learning-based approach that reconstructs full-body poses using only six tracking devices. The system uses a convolutional autoencoder to generate high-quality human poses learned from motion capture data and a lightweight feed-forward neural network IK component to adjust hands and feet based on the corresponding trackers. The paper is published at ACM Transaction on Graphics, the foremost peer-reviewed journal in the graphics field with IF: 7.4, and will be presented at SIGGRAPH Asia in Sydney, Australia in December 2023.

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Our paper "Dancing in virtual reality as an inclusive platform for social and physical fitness activities: A survey" has been accepted for publication at TVCJ

16 Aug 2023

This paper qualitatively evaluates 292 users of a VR dancing platform, exploring their motivations, experiences, and requirements. We employ OpenAI's Artificial Intelligence platform for automatic extraction of response categories. The focus is on VR as an inclusive platform for social and physical dancing activities. The paper will be published in The Visual Computer Journal with Impact Factor: 3.5

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Our paper "Collaborative VR: Solving riddles in the concept of escape rooms" has been accepted for presentation at IMET2023

01 Aug 2023

In this work, we explore alternative means of communication in collaborative virtual environments (CVEs) and their impact on users' engagement and performance. Through a case study of a collaborative VR escape room, we conduct a user study to evaluate the effects of nontraditional communication methods in computer-supported cooperative work (CSCW). Despite the absence of traditional interactions, our study reveals that users can effectively convey messages and complete tasks, akin to real-life scenarios. The paper has been accepted for presentation at IMET2023 conference that will be hosted in Barcelona, Spain in October 2023