Our work "MotionPyramid: Controllable Motion Synthesis via Stylized Phase Manifolds" has been accepted at ACM SIGGRAPH / EG SCA
08 Jul 2026
MotionPyramid introduces stylized phase manifolds, a compact and interpretable latent representation that disentangles motion semantics, temporal dynamics, and style in an unsupervised, low-dimensional space. By using this representation as a structured bridge between text and motion, MotionPyramid enables fine-grained control over diffusion-based motion generation, producing high-quality, diverse motions with improved text-to-motion alignment. The paper has been accepted for presentation at the 25th ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2026), Barcelona, Spain, and is published in Computer Graphics Forum, with IF: 2.96
Our work "MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance" has been accepted for publication at SIGGRAPH 2026
01 Jul 2026
MultiAct is an inference-time framework that enhances pretrained text-to-motion models to better capture multiple simultaneous actions by adaptively boosting attention to underrepresented prompt components. Without requiring retraining, it improves semantic completeness and action coverage, achieving stronger performance on complex multi-action prompts across quantitative and qualitative evaluations. The paper has been accepted for publication at SIGGRAPH 2026.
Best Paper Award
31 Oct 2025
We are delighted to announce that the work of our students Marios Stylianou and Marios Demetriou, under the supervision of Dr. Andreas Aristidou, titled “Disaster Evacuation of the Old City of Nicosia”, has been awarded the Best Student Paper at the 8th International Disaster and Risk Conference (IDRC 2025).
Interactive Media for Cultural Heritage - Just Published by Springer Nature!
01 Jul 2025
We are proud to share the release of the volume Interactive Media for Cultural Heritage, edited by Dr. Fotis Liarokapis, Dr. Maria Shehade, Dr. Andreas Aristidou, and Dr. Yiorgos Chrysanthou. This interdisciplinary volume brings together the latest advancements in interactive media technologies applied to digital cultural heritage from 3D reconstruction and immersive experiences to serious games and collaborative virtual spaces.
Our work "MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories" has been accepted for publication at Computer Graphics Forum
01 May 2025
MPACT is a framework that transforms unlabelled crowd data into controllable simulation parameters using image-based encoding and a parameter prediction network trained on synthetic image–profile pairs. It enables intuitive crowd authoring and behavior analysis, achieving high scores in believability, plausibility, and behavioral fidelity across evaluations and user studies. The paper has been accepted for publication at Computer Graphics Forum with Impact Factor 2.96.