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Our paper "Digitizing Wildlife: The case of reptiles 3D virtual museum" has been accepted for publication at IEEE CG&A
08 May 2022
In this paper, we design and develop a 3D virtual museum with holistic metadata documentation and a variety of captured reptile behaviors and movements. Our main contribution lies on the procedure of rigging, capturing, and animating reptiles,as well as the development of a number of novel educational applications. The paper will be published in IEEE Computer Graphics and Application with Impact Factor: 2.85
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Our paper "Let's All Dance: Enhancing Amateur Dance Motions" has been accepted for publication at CVM
02 May 2022
In this paper, we present a deep model that enhances professionalism to amateur dance movements, allowing the movement quality to be improved in both the spatial and temporal domains. The paper will be published in Computational Visual Media (Springer) with Impact Factor: 3.85
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Our paper 'Rhythm is a Dancer' has been accepted for publication at IEEE TVCG
23 Mar 2022
We present a music-driven neural framework that generates realistic human motions, which are rich, avoid repetitions, and jointly form a global structure that respects the culture of a specific dance genre (link to arXiv). The paper is accepted for publication at IEEE Visualization and Computer Graphics with Impact Factor: 4.579
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Eurographics 2022 tutorial sesssion: Safeguarding our Dance Cultural Heritage
18 Jan 2022
Our work has been accepted as a tutorial session at Eurographics 2022. Stay tuned to learn more about our work on dance digitization, analysis, documentation, and visualization. Safeguarding our intangible cultural heritage creations is a critical necessity for the preservation and the continuity of our identity as Europeans.
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3D reconstruction: Limassol Municipal University Library
10 Jan 2022
Check out our recent work in 3D building reconstruction! Limassol Municipal University Library was built in 1931 (started in 1917), and it was known as Megaro Pilavaki (Μέγαρο Πηλαβάκη). It has been reconstructed in 3D using photogrammetry (more than 1150 photos) in RealityCapture. Visit our SketchFab account here: SketchFab - Limassol Municipal University Library