Posts Archive

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Our paper "Digitizing Wildlife: The case of reptiles 3D virtual museum" has been accepted for publication at IEEE CG&A

08 May 2022

In this paper, we design and develop a 3D virtual museum with holistic metadata documentation and a variety of captured reptile behaviors and movements. Our main contribution lies on the procedure of rigging, capturing, and animating reptiles,as well as the development of a number of novel educational applications. The paper will be published in IEEE Computer Graphics and Application with Impact Factor: 2.85

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Our paper "Let's All Dance: Enhancing Amateur Dance Motions" has been accepted for publication at CVM

02 May 2022

In this paper, we present a deep model that enhances professionalism to amateur dance movements, allowing the movement quality to be improved in both the spatial and temporal domains. The paper will be published in Computational Visual Media (Springer) with Impact Factor: 3.85

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Our paper 'Rhythm is a Dancer' has been accepted for publication at IEEE TVCG

23 Mar 2022

We present a music-driven neural framework that generates realistic human motions, which are rich, avoid repetitions, and jointly form a global structure that respects the culture of a specific dance genre (link to arXiv). The paper is accepted for publication at IEEE Visualization and Computer Graphics with Impact Factor: 4.579

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Eurographics 2022 tutorial sesssion: Safeguarding our Dance Cultural Heritage

18 Jan 2022

Our work has been accepted as a tutorial session at Eurographics 2022. Stay tuned to learn more about our work on dance digitization, analysis, documentation, and visualization. Safeguarding our intangible cultural heritage creations is a critical necessity for the preservation and the continuity of our identity as Europeans.

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3D reconstruction: Limassol Municipal University Library

10 Jan 2022

Check out our recent work in 3D building reconstruction! Limassol Municipal University Library was built in 1931 (started in 1917), and it was known as Megaro Pilavaki (Μέγαρο Πηλαβάκη). It has been reconstructed in 3D using photogrammetry (more than 1150 photos) in RealityCapture. Visit our SketchFab account here: SketchFab - Limassol Municipal University Library

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Check out our recent work on pose representation!

24 Nov 2021

In this work we present an efficient method for training neural networks, specifically designed for character animation. We use dual quaternions as the mathematical framework, and we take advantage of the skeletal hierarchy, to avoid rotation discontinuities (link to arXiv).

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CLIPE Training Workshop 1: Summer School on Virtual Humans

13 Sep 2021

The H2020 Marie Skłodowska-Curie Actions (MSCA), Innovative Training Networks (ITN) project CLIPE ( has organised its 1st training workshop - a summer school on Virtual Humans,  in Cyprus from the 13th until the 17th of September 2021.

The workshop provided the participants an overview of the latest developments in technology and applications in the field of virtual characters. The workshop was be held in Adams Beach Hotel in Ayia Napa but it was a hybrid event, giving the opportunity to participants to join the workshop online. The full program of the Summer School can be found here:

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Accepted paper at EG GCH'21

05 Sep 2021

Our paper titled "Virtual Dance Museums: the case of Greek/Cypriot folk dancing" has been accepted for publication at the 19th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, to be hosted at the Bournemouth University, United Kingdom, November 2021, as a full paper. Congrats, to the authoring team!  

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DanceDB now in the AMASS database

08 May 2021

Our dance motion capture database (DanceDB), that consists of data with professional dancers, has been released by the AMASS database in SMPL body model parameters. Now you can teach your machine learning model to dance. Thanks a lot to the team of Perceiving Systems, and the Max Planck Institute for Intelligent Systems.

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Visit our new Cyprus 3D Reptiles!

29 Mar 2021

Visit our new Cyprus 3D reptiles website. This is a joint project with Terra Cypria, and the ultimate target is to develop a publicly accessible repository of accurate animated 3D models of Cyprus reptiles, including tangible aspects of the reptilia on the island, e.g., shape, colour, dimensions, postures, but also intangible aspects e.g., movements, gestures and signals.