Posts Archive

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Our lab is co-organizing the 36th international conference in Character Animation and Social Agents (CASA 2023)

16 Nov 2022

The University of Cyprus, with the CYENS - Centre of Excellence, are co-organizing the 36th International Conference on Computer Animation and Social Agents (CASA 2023), which will be held in May 29-31, 2023 in Limassol, Cyprus. Check out the conference website for more details, and save the important dates! Looking forward to see you all in Limassol, Cyprus.

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Our paper "CCP: Configurable Crowd Profiles" has been presented at SIGGRAPH 2022 conference in Vancouver, Canada

08 Aug 2022

Members of our team, along with our colleauges from CYENS Centre of Excellence, presented their work at SIGGRAPH 2022 conference in Vancouver, Canada. They introduced a new learning based method that models crowd behaviors in simulated environments. Check it out here: paper

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Our recent work on pose representation has been accepted at the ACM/Eurographics SCA conference!

27 Jul 2022

In this work we present an efficient method for training neural networks, specifically designed for character animation. We use dual quaternions as the mathematical framework, and we take advantage of the skeletal hierarchy, to avoid rotation discontinuities. The paper will be published in Computer Graphics Forum (v.41, n.8)  with Impact Factor: 2.657. (link to arXiv)

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Our paper "Virtual Library in the concept of digital twins" has been accepted for publication at IMET 2022

28 Jun 2022

In this work, we reconstruct the Limassol Municipal University Library in the concept of a digital twin. To do so, we conducted a perceptual survey to understand the current use of physical libraries, examine the user’s experience with VR, and identify potential use cases of VR libraries. Based on the outcome, we design five use case scenarios where we demonstrate the potential use of virtual libraries. The paper has been presented in the 2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022).

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Our paper "Digitizing Wildlife: The case of reptiles 3D virtual museum" has been accepted for publication at IEEE CG&A

08 May 2022

In this paper, we design and develop a 3D virtual museum with holistic metadata documentation and a variety of captured reptile behaviors and movements. Our main contribution lies on the procedure of rigging, capturing, and animating reptiles,as well as the development of a number of novel educational applications. The paper will be published in IEEE Computer Graphics and Application with Impact Factor: 2.85

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Our paper "Let's All Dance: Enhancing Amateur Dance Motions" has been accepted for publication at CVM

02 May 2022

In this paper, we present a deep model that enhances professionalism to amateur dance movements, allowing the movement quality to be improved in both the spatial and temporal domains. The paper will be published in Computational Visual Media (Springer) with Impact Factor: 4.127

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Our paper 'Rhythm is a Dancer' has been accepted for publication at IEEE TVCG

23 Mar 2022

We present a music-driven neural framework that generates realistic human motions, which are rich, avoid repetitions, and jointly form a global structure that respects the culture of a specific dance genre (link to arXiv). The paper is accepted for publication at IEEE Visualization and Computer Graphics with Impact Factor: 4.579

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Eurographics STAR paper on Authoring Virtual Crowds

20 Jan 2022

Our work has been accepted as a STAR paper at Eurographics 2022. Stay tuned to learn more about our work on authoring virtual crowds, the currently available authoring tools the trends of early and recent work, and promising directions for future research. 

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Eurographics 2022 tutorial sesssion: Safeguarding our Dance Cultural Heritage

18 Jan 2022

Our work has been accepted as a tutorial session at Eurographics 2022. Stay tuned to learn more about our work on dance digitization, analysis, documentation, and visualization. Safeguarding our intangible cultural heritage creations is a critical necessity for the preservation and the continuity of our identity as Europeans.

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3D reconstruction: Limassol Municipal University Library

10 Jan 2022

Check out our recent work in 3D building reconstruction! Limassol Municipal University Library was built in 1931 (started in 1917), and it was known as Megaro Pilavaki (Μέγαρο Πηλαβάκη). It has been reconstructed in 3D using photogrammetry (more than 1150 photos) in RealityCapture. Visit our SketchFab account here: SketchFab - Limassol Municipal University Library