Posts Archive

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Our paper "Virtual Instrument Performances (VIP): A Comprehensive Review" has been accepted for publication at Eurographics 2024 as a STAR paper

20 Feb 2024

In this survey, we explores the relatively unexplored field of Virtual Instrument Performances (VIP), addressing challenges related to motion capture precision, multi-modal interactions, and the integration of sensory modalities, with a focus on fostering inclusivity, creativity, and live performances in diverse settings.The paper has been published at Computer Graphics Forum, with IF: 2.96, and has been presented at Eurographics 2024 in Limassol, Cyprus in April 2024 as a STAR paper.

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Our paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data" has been accepted for publication at ACM TOG

14 Sep 2023

In this work we introduce SparsePoser, a novel deep learning-based approach that reconstructs full-body poses using only six tracking devices. The system uses a convolutional autoencoder to generate high-quality human poses learned from motion capture data and a lightweight feed-forward neural network IK component to adjust hands and feet based on the corresponding trackers. The paper is published at ACM Transaction on Graphics, the foremost peer-reviewed journal in the graphics field with IF: 7.4, and will be presented at SIGGRAPH Asia in Sydney, Australia in December 2023.

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Our paper "Dancing in virtual reality as an inclusive platform for social and physical fitness activities: A survey" has been accepted for publication at TVCJ

16 Aug 2023

This paper qualitatively evaluates 292 users of a VR dancing platform, exploring their motivations, experiences, and requirements. We employ OpenAI's Artificial Intelligence platform for automatic extraction of response categories. The focus is on VR as an inclusive platform for social and physical dancing activities. The paper will be published in The Visual Computer Journal with Impact Factor: 3.5

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Our paper "Collaborative VR: Solving riddles in the concept of escape rooms" has been accepted for presentation at IMET2023

01 Aug 2023

In this work, we explore alternative means of communication in collaborative virtual environments (CVEs) and their impact on users' engagement and performance. Through a case study of a collaborative VR escape room, we conduct a user study to evaluate the effects of nontraditional communication methods in computer-supported cooperative work (CSCW). Despite the absence of traditional interactions, our study reveals that users can effectively convey messages and complete tasks, akin to real-life scenarios. The paper has been accepted for presentation at IMET2023 conference that will be hosted in Barcelona, Spain in October 2023

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Our paper "Collaborative Museum Heist with Reinforcement Learning" has been accepted for publication at CAVW

07 May 2023

In this paper, present initial findings of applying RL techniques to a museum heist game, where trained robbers with different skills learn to cooperate and maximize individual and team rewards while avoiding detection by scripted security guards and cameras, showcasing the feasibility of training both sides concurrently in an adversarial game setting. The paper will be published in Computer Animation and Virtual Worlds with Impact Factor:1.01

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Our PhD student Christina-Georgia Serghides has been accepted at the Conception X program.

01 Dec 2022

Our PhD student Christina-Georgia Serghides has been accepted at the Conception X program. The program is designed to empower PhD students by nurturing innovative projects that have the potential to create substantial social and economic value. It assists these students in the process of establishing deeptech startups rooted in their research endeavors, facilitating connections with industry experts, and positioning them for opportunities to secure innovation grants, prestigious awards, and essential venture capital funding.

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Our lab has successfully organized the 36th international conference in Character Animation and Social Agents (CASA 2023)

16 Nov 2022

The University of Cyprus, with the CYENS - Centre of Excellence, have successfully organized the 36th International Conference on Computer Animation and Social Agents (CASA 2023), which was held in May 29-31, 2023 in Limassol, Cyprus. Check out the conference website for more details. 

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Our paper "CCP: Configurable Crowd Profiles" has been presented at SIGGRAPH 2022 conference in Vancouver, Canada

08 Aug 2022

Members of our team, along with our colleauges from CYENS Centre of Excellence, presented their work at SIGGRAPH 2022 conference in Vancouver, Canada. They introduced a new learning based method that models crowd behaviors in simulated environments. Check it out here: paper

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Our recent work on pose representation has been accepted at the ACM/Eurographics SCA conference!

27 Jul 2022

In this work we present an efficient method for training neural networks, specifically designed for character animation. We use dual quaternions as the mathematical framework, and we take advantage of the skeletal hierarchy, to avoid rotation discontinuities. The paper will be published in Computer Graphics Forum (v.41, n.8)  with Impact Factor: 2.657. (link to arXiv)

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Our paper "Virtual Library in the concept of digital twins" has been accepted for publication at IMET 2022

28 Jun 2022

In this work, we reconstruct the Limassol Municipal University Library in the concept of a digital twin. To do so, we conducted a perceptual survey to understand the current use of physical libraries, examine the user’s experience with VR, and identify potential use cases of VR libraries. Based on the outcome, we design five use case scenarios where we demonstrate the potential use of virtual libraries. The paper has been presented in the 2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022).