Publications
SIMPOL VR–A Virtual Reality Law Enforcement Training Simulator
Stephania Loizidou Himona, Efstathios Stavrakis, Andreas Loizides, Andreas Savva, Yiorgos Chrysanthou
Presented at: Mediterranean Conference on Information Systems (MCIS). Nicosia, Cyprus, Sep 2011
Globfit: Consistently Fitting Primitives by Discovering Global Relations
Yangyan Li, Xiaokun Wu, Yiorgos Chrysanthou, Andrei Sharf, Daniel Cohen-Or, Niloy J Mitra
ACM Transactions on Graphics (TOG) 30.4 (2011), 52:1–52:12, Jul 2011
Fullsphere Irradiance Factorization for Real-Time All-Frequency Illumination for Dynamic Scenes
Despina Michael, Yiorgos Chrysanthou
Computer Graphics Forum 29.8 (2010), pp. 2516–2529, Dec 2010
Learning Crowd Steering Behaviors from Examples
Panayiotis Charalambous, Yiorgos Chrysanthou
Lecture Notes in Computer Science book series (LNCS, volume 6459), pp 35-35, Nov 2010
Presented at: ACM Conference on Motion in Games (MIG'10)
Context-Dependent Crowd Evaluation
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Computer Graphics Forum 29.7 (2010), pp. 2197– 2206, Oct 2010
Comparative Study of Interactive Systems in a Museum
Despina Michael, Nectarios Pelekanos, Isabelle Chrysanthou, Panagiotis Zaharias, Loukia L Hadjigavriel, Yiorgos Chrysanthou
Digital Heritage. Ed. by M. Ioannides, D. Fellner, A. Georgopoulos, and D. Hadjimitsis. Springer Berlin Heidelberg, pp. 250–261, Oct 2010
A virtual Tour of the Walls of Nicosia: An Assessment of Children’S Experience and Learning Performance
Despina Michael, Panagiotis Zaharias, Yiorgos Chrysanthou
Presented at: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST 2010) - Short and Project Papers. pp. 9–15, Sep 2010
Learning Crowd Behavior
Panayiotis Charalambous, Yiorgos Chrysanthou
Presented at: Workshop on Crowd Simulation (co-located with CASA2010), Jun 2010
We present here our ongoing work on learning crowd behavior. The steering behavior of crowds from various video sources is tracked and databases of examples are generated. These examples contain various stimuli (metrics) that could affect the persons behavior. These databases are used to learn rules for crowd steering in an agent based framework using regression algorithms and more specifically, decision trees. Various simulations are run and the statistics measured at the simulation stage are compared to those of the original video to determine which stimuli affect an agents behavior the most.
A Distributed Visual Client for Large-scale Crowd Simulations
Guillermo Vigueras, Miguel Lozano, Juan M Orduna, Yiorgos Chrysanthou
Presented at: International Conference on Computational and Mathematical Methods in Science and Engineering, (CMMSE 2010). Almeria (Andalucia), Spain, pp. 999–1010, Jun 2010
Fast Approximate Visibility on the GPU Using Precomputed 4d Visibility Fields
Athanasios Gaitatzes, Anthousis Andreadis, Georgios Papaioannou, Yiorgos Chrysanthou
Presented at: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG). Plzen, Czech Republic, pp. 131–138, Feb 2010
Fitting Behaviors to Pedestrian Simulations
Alon Lerner, Eitan Fitusi, Yiorgos Chrysanthou, Daniel Cohen-Or
Presented at: ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA). New Orleans, LA, USA, pp. 199– 208., Aug 2009
Data Driven Evaluation of Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Ed. by Mark Overmars and Arjan Egges. Springer Berlin Heidelberg, 2009, pp. 75–83, Jan 2009
Presented at: ACM Motion in Games (MIG'09), Zeist, The Netherlands
Texture Synthesis Based Simulation of Secondary Agents
Marios Kyriakou, Yiorgos Chrysanthou
Ed. by Arjan Egges, Arno Kamphuis, and Mark Overmars. Springer Berlin Heidelberg, pp. 1–10, Nov 2008
Presented at: ACM Motion in Games (MIG'08), Utrecht, The Netherlands
[Patent] Selective Tone Mapper
Alessandro Artusi, Benjamin Roch, Alan Chalmers, Yiorgos Chrysanthou
UK Patent Office, patent number GB2449272, Nov 2008