Publications
Digitization of Cypriot Folk Dances
Efstathios Stavrakis, Andreas Aristidou, Maria Savva, Stephania Loizidou Himona, Yiorgos Chrysanthou
NCS, Volume 7616, pages 404-413, Nov 2012
Presented at: 4th International Conference on Progress in Cultural Heritage Preservation (EuroMed'12), Limassol, Cyprus
Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness
Panagiotis Zaharias, Christos Gatzoulis, Yiorgos Chrysanthou
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4.4 (2012), pp. 19–32, Oct 2012
Reviving Nicosia of the XIXth Century
Hesperia Iliadou, Panayiotis Charalambous, Yiorgos Chrysanthou
Presented at: European Association for Urban History Conference (EAUH'12), Jun 2012
n this paper we describe our on-going work on the virtual reconstruction and population of XIXth Century Nicosia. The project involves the development of a semi-automatic pipeline that will take as input maps and land-registry deeds and will give as a result a 3D model of the urban space inhabited by animated virtual characters, guided by the historic information. The aim is to present a unique insight to the everyday life of a bygone era. In the city, now divided by a wall into Muslim north and Christian south, a population of Muslims coexisted with the Christian-Orthodox population as well as with other minorities, in an interesting intertwine of culture and religion located in the dense built environment within the city walls.
Design, Implementation and First Results of a 3Rd Generation Digital Photogrammetric System From Trunk Surface Assessment and Scoliosis Screening
TB Grivas, P. Patias, K. Soultanis, E. Stylianidis, V. Tsioukas, Ch. Georgiadis, C. Andreou, P. Charalambous, Y. Chrysanthou
Scoliosis 7.Suppl 1:P14 (2012), Jan 2012
Presented at: 8th International Conference on Conservative Management of Spinal Deformities
A Selective Approach for Tone Mapping High Dynamic Range Content
Alessandro Artusi, Despina Michael, Benjamin Roch, Yiorgos Chrysanthou, Alan Chalmers
Presented at: ACM SIGGRAPH Asia Posters. ACM. pp. 50–50, Dec 2011
SIMPOL VR–A Virtual Reality Law Enforcement Training Simulator
Stephania Loizidou Himona, Efstathios Stavrakis, Andreas Loizides, Andreas Savva, Yiorgos Chrysanthou
Presented at: Mediterranean Conference on Information Systems (MCIS). Nicosia, Cyprus, Sep 2011
Globfit: Consistently Fitting Primitives by Discovering Global Relations
Yangyan Li, Xiaokun Wu, Yiorgos Chrysanthou, Andrei Sharf, Daniel Cohen-Or, Niloy J Mitra
ACM Transactions on Graphics (TOG) 30.4 (2011), 52:1–52:12, Jul 2011
Fullsphere Irradiance Factorization for Real-Time All-Frequency Illumination for Dynamic Scenes
Despina Michael, Yiorgos Chrysanthou
Computer Graphics Forum 29.8 (2010), pp. 2516–2529, Dec 2010
Learning Crowd Steering Behaviors from Examples
Panayiotis Charalambous, Yiorgos Chrysanthou
Lecture Notes in Computer Science book series (LNCS, volume 6459), pp 35-35, Nov 2010
Presented at: ACM Conference on Motion in Games (MIG'10)
Context-Dependent Crowd Evaluation
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Computer Graphics Forum 29.7 (2010), pp. 2197– 2206, Oct 2010
Comparative Study of Interactive Systems in a Museum
Despina Michael, Nectarios Pelekanos, Isabelle Chrysanthou, Panagiotis Zaharias, Loukia L Hadjigavriel, Yiorgos Chrysanthou
Digital Heritage. Ed. by M. Ioannides, D. Fellner, A. Georgopoulos, and D. Hadjimitsis. Springer Berlin Heidelberg, pp. 250–261, Oct 2010
A virtual Tour of the Walls of Nicosia: An Assessment of Children’S Experience and Learning Performance
Despina Michael, Panagiotis Zaharias, Yiorgos Chrysanthou
Presented at: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST 2010) - Short and Project Papers. pp. 9–15, Sep 2010
Learning Crowd Behavior
Panayiotis Charalambous, Yiorgos Chrysanthou
Presented at: Workshop on Crowd Simulation (co-located with CASA2010), Jun 2010
We present here our ongoing work on learning crowd behavior. The steering behavior of crowds from various video sources is tracked and databases of examples are generated. These examples contain various stimuli (metrics) that could affect the persons behavior. These databases are used to learn rules for crowd steering in an agent based framework using regression algorithms and more specifically, decision trees. Various simulations are run and the statistics measured at the simulation stage are compared to those of the original video to determine which stimuli affect an agents behavior the most.
A Distributed Visual Client for Large-scale Crowd Simulations
Guillermo Vigueras, Miguel Lozano, Juan M Orduna, Yiorgos Chrysanthou
Presented at: International Conference on Computational and Mathematical Methods in Science and Engineering, (CMMSE 2010). Almeria (Andalucia), Spain, pp. 999–1010, Jun 2010