UCY Computer Graphics Lab

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Books and Editorial

M.Slater, A. Steed and Y. Chrysanthou.
Computer Graphics and Virtual Environments: From Realism to Real-Time
Addison Wesley publishers, 2002, ISBN 0-201-62420-6 (English version)
Addison Wesley & China Machine Press 2004, ISBN 7-111-14824-X/TP (Chinese version)
  • Y. Chrysanthou, K. Cain, F. Nicoluchi, N. Seilbermann, editors .

Proceedings of the 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage and the EG Symposium on Graphics and Cultural Heritage . EG publishers, November 2004 .

  • Rudy Darken and Yiorgos Chrysanthou, editors.

Proceedings of the 12th ACM Symposium on Virtual Reality Software and Technology. ACM Press, November 2005.

  • Y. Chrysanthou and D. Cohen-Or.

Visibility - Techniques and Applications. Guest editors for a special issue in the journal Computers and Graphics, November 1999




  • G. Vigueras, J.M. Orduna, M. Lozano, and Y. Chrysanthou A Distributed Visualization System for Crowd Simulations, Journal of Integrated Computer-Aided Engineering, 18:4, 2011.
  • L. Yangyan, W. Xiaokun, Y. Chrysanthou, A. Sharf, D. Cohen-Or and N. Mitra. GlobFit: Consistently Fitting Primitives by Discovering Global Relations, accepted as full paper at SIGGRAPH 2011



  • D. Michael and Y. Chrysanthou. Fullsphere Irradiance Factorization for Real-time All-frequency Illumination for Dynamic Scenes, Computer Graphics Forum Journal, 29 (8) 2516–2529, December 2010.
  • A. Lerner, Y. Chrysanthou, A. Shamir and D. Cohen-Or. Context-Dependent Crowd Evaluation. Pacific Graphics (Computer Graphics Forum Journal), China, September 2010.



  • A. Lerner, E. Fitusi, Y. Chrysanthou and D. Cohen-Or. Fitting Behaviors to Pedestrian Simulations. EG/ACM Symposium on Computer Animation, 199-208, New Orleans, August 2009.



  • Gaitatzes, A., Chrysanthou, Y. and Papaioannou, G. Presampled Visibility for Ambient Occlusion. Journal of WSCG,  16(1):17-24, February 2008.



  • A. Lerner, Y. Chrysanthou and D. Lischinski. Crowds by Example. Computer Graphics Forum, 26(3):655--664, September 2007.



  • A. Lerner, Y. Chrysanthou and D. Cohen-Or. Scene Partitioning and Portal Creation. Journal of Computer Animation and Virtual Worlds, in Press, 17(1):21–40, February 2006.
  • Soteris Stylianou and Yiorgos Chrysanthou.Crowd Self Organization, Streaming and Short Path Smoothing. WSCG, February 2006.



  • Georgios Stylianou and Yiorgos Chrysanthou. Integrated levels of detail. ACM VRST 2005, Monterey , California 2005.
  • Georgios Stylianou and Yiorgos Chrysanthou. Crest Line Extraction From Point Clouds. GrafiCon 2005, Novosibirsk , Russia 2005.



  • Soteris Stylianou, Marios Fyrillas and Yiorgos Chrysanthou. Scalable Pedestrian Simulation for Virtual Cities. ACM VRST 2004, Hong Kong , November 2004.
  • Erez Sayer, Alon Lerner, Daniel Cohen-Or, Yiorgos Chrysanthou and Oliver Deussen. Aggressive Visibility for Rendering Extremely Complex Foliage Scenes. 5th Korea-Israel Bi-National Conference on Geometric Modeling and Computer Graphics, Seoul , Korea , October 2004.



  • M. Dikaiakou, A. Efthymiou and Y. Chrysanthou. Modelling the Walled City of Nicosia. VAST 2003, Brighton, United Kingdom, November 2003.
  • A. Lerner, Y. Chrysanthou and D. Cohen-Or. Breaking the Walls: Scene Partitioning and Portal Creation. Pacific Graphics 2003, Canada, October 2003.
  • D. Michael and Y. Chrysanthou. Automatic High Level Avatar Guidance Based on Affordance of Movement. Short paper in Eurographics 2003, Granada, Spain, September 2003.
  • D. Cohen-Or, Y. Chrysanthou, C. Silva and F. Durant. A Survey of Visibility for Walk-through Applications. IEEE TVCG Journal, Volume 9, Number 3, July-September 2003, pages 412